Movement Magic
by Steve Vander Ark
Charms magic can be used to move objects in various ways.
Locomotion Magic
The basic spell for moving an object is Locomotor, which comes
from two Latin words meaning roughly "move from its place." First years
learn to move objects by magic; the practical part of
Flitwick's exam for
the first years consisted of their being able to make a pineapple dance
across a desk.
The Locomotion spell words are often said with a target, so for example
when Flitwick transported
Trelawney's belongings back up to
her rooms, he said "Locomotor trunks!",
then directed them up the staircase with his wand.
Another spell word used to move things is Mobili. This is also
from Latin and means active or moveable. This spell word is frequently
combined with other Latin words to create incantations like
Mobilicorpus
to move a body or Mobiliarbus to move a tree. The effect of this
spell is very similar to the Locomotion spell.
Flying
It is not possible for people to make themselves fly unaided by magic.
Unless a wizard is an Animagus who transforms into a flying animal, therefore,
he or she must enchant some other object to fly and then ride along (QA1).
There are a number of ways for this to happen. The basic form of flying
is Levitation, for which the spell words are Wingardium Leviosa.
The word Leviosa comes from Latin and means "to levitate," but wingardium
is not Latin, since that language does not use the letter W. Possibly the
Wingardium comes from the English word "wing," which has
obvious connections to the idea of flying. It is also possible that since
first years start their Levitation
training using feathers, the Wingardium is a Latinized
version of an object or target word. Another version of
Levitation is the
Hover Charm
which has an effect very similar to the
Levitation spell. It
is possible that Hover Charm is
another name it.
More advanced forms of flying enchantments are used to make broomsticks,
carpets, motorcycles, and even Ford Anglia automobiles fly. The spell words
for this are not given, but these spells are very common, especially the
broomstick variety.
Summoning
A more advanced form of movement is
Summoning. When a wizard or witch
Summons an object, it comes flying
through the air to the caster. It will even break through barriers or break
chains in order to obey the summons, although this may depend on the power
of the spell caster. The incantation for this is
accio, which comes from
the Latin word for "summon." While the original Latin pronunciation
of this word would be "AK-see-oh," most people pronouce the
incantation as "AS-ee-oh." Either way, the
spell word can be combined with a target word or can be used alone with
intention filling in the required information.
The opposite of Summoning is
Banishment. When an object is
Banished, it flies away from
the spell caster. The spell words for this are not given.
Other movement spells
A number of other spells move things around, often in very specialized
ways. An example of this type of specialty spell is the
"pack" spell that
Tonks used to put
Harry's belongings in his trunk. She
mentions that her mother's version of the spell actually matched up the
socks, but hers wasn't that clever. The
Disarming Charm is designed
specifically to remove a person's weapon, which often means that the
person's wand goes flying. The spell word for this
charm is Expelliarmus,
which comes from two Latin words meaning "to expel a weapon." The
Hurling Hex can make
brooms try to buck or throw their
riders. The Reparo spell,
which can be used to repair almost anything, physically moves the broken
pieces back together again. Finally, Hagrid
used a spell of some kind to propel the rowboat through the water back to the
mainland when he rescued Harry from the
Hut-on-the-Rock.
Perhaps he uses that same spell on the fleet of little boats
he takes the first years across the lake in.
Some curses force a person to move.
Tarantallegra makes the
victim dance while the
Tickling Charm, spell word
Rictusempra, forces
them to laugh. The
Jelly-Legs Jinx makes
a person's legs wiggle uncontrollably.
Spells that inhibit movement
While the Banishment Charm has
an opposite effect from the
Summoning Charm, both make
an object move. Some spells, however, inhibit or prevent movement. The
Braking Charm, employed on some
racing broomsticks, slows the movement
of the broom. A person can be affected
by spells that bind the legs together (the
Leg Locker Curse,
spell words Locomotor Mortis)
or freeze the entire body (the
Full Body Bind, spell words
Petrificus Totalus).
A Freezing Charm was once used by
Hermione to stop a couple of
Pixies in their tracks after
Lockhart released a bunch of them
in class (no, she didn't freeze the whole room full of them, as it shows
in CS/f). And the
Impediment Jinx,
spell word Impedimenta,
can block someone or something from moving toward the caster. The
Trip Jinx
doesn't stop movement so much as interfere with it. A person affected trips
and falls, sometimes quite spectacularly.
|